Workshop • Rainforest XR – a virtual sound installation
22–24 September • 12:00 – 17:00 • ZiMMT • Free admission – please register
© Courtesy of the artist
The Post Physical Sense Lab is a joint project by Jörg Brinkmann and Louis Oehler that artistically explores the possibilities in a society enriched by consumer electronics and social media in the context of net omnipresence.
The mobile lab serves as a platform to get into conversation with researchers and interested people from different disciplines to do practical research together with the help of virtual interaction spaces and digital artworks.
The project is funded by the Bauhaus-Universität Weimar within the framework of a "Fellowship Forschungswerkstatt".
Jörg Brinkmann is a performance, video and installation artist. His work has been presented at various art institutions such as the Louvre, Paris, the Watermill Center, New York, the Ars Electronica Festival, Linz and the European Media Arts Festival, Osnabrück. Brinkmann works as an artistic associate at the Chair of Media Environments at Bauhaus University, Weimar, where he is also working on his doctoral project titled "Post Physical Playgrounds." The project is an artistic attempt at a media anthropological practice in the exploration of internet cultures and their transmediation processes, brought about by mixed reality technologies.
Louis Oehler is a trained architect and researches the space and architecture of video games at the Bauhaus University in Weimar. His PhD project "Architekturen des Augenblicks" moves in an interdisciplinary framework between architectural theory, game studies and phenomenology.
Workshop • Rainforest XR – a virtual sound installation
22–24 September • 12:00 – 17:00 • ZiMMT • Free admission – please register
The workshop takes up the concept of David Tudor's Rainforest project. But instead of a large-scale, physical sound installation, a virtual sound sculpture will be created together with the participants, which can be explored via VR glasses, smartphones or directly on the computer.
Participants can record sounds during the workshop or bring their own recordings. The audio data will then be transformed into 3D sound objects that can be installed and explored in virtual space, by using the game engine Unity and the concept of photogrammetry. A presentation of the results is planned at the end of the three-day workshop.
Participants do not need any previous experience, but should bring their preferred tools (recording devices, headphones, laptops, smartphones).
Since the number of participants is limited to 15, we ask for a binding registration by mail to netartist@icloud.com.
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Last Updated: August 17, 2023